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Monday

Monday 29th March

8:30 – Arrival, collect delegate pack, refreshments, meet fellow delegates

 

Conference session one - "The Big Picture"

#9:25 - 1:15, Porter Tun
Chaired by Tom Watson MP (bio)

9:15 - Welcome and introduction - Graham Brown-Martin (bio)
9:30 - Industry Announcements
9:40 - Opening statement - Ed Vaizey (bio), Shadow Minister for Culture and the Creative Industries
10:00 - Siobhan Reddy (bio), Executive Producer & Kareem Ettouney (bio), Art Director, Media Molecule
10:30 - Jonathan Stewart (bio), Surgeon, Hollier Medical Simulation Centre

11:00 - 11:30 - Break and reflections in the Experience Lounge

11:30 - Alice Taylor (bio), Commissioning Editor, Education, Channel 4
12:00 - Derek Robertson (bio) & Friends, National Adviser for Emerging Technologies & Learning, Learning & Teaching Scotland
12:30 - Matt Mason, Author (bio), The Pirates Dilemma

1:15 - 2:30 - Lunch and socialising in the Experience Lounge

 

Conference session two - "Learning with Games 1/2"

#2:30 - 5:30, Porter Tun
Chaired by Derek Robertson (bio)

2:30 - Massimilliano Andreoletti (bio), Media Educator & Professor, Catholic University of Milan
2:55 - Gillian Penny (bio), Headteacher, Gavinburn Primary School
3:20 - James Huggins (bio), Managing Director, Made in Me

3:45 - 4:15 - Break and reflections in the Experience Lounge

4:15 - Tim Rylands (bio), Inspirational Teacher & Innovator
4:40 - Ewan McIntosh (bio), CEO, NoTosh

 

Breakout sessions:

Games for Military
#2:30 - 3:45, Lower Sugar Room
Chaired by Kam Star (bio), CEO, PlayGen

- Stu Armstrong (bio), Chief Technology Consultant, QinetiQ
- Shiv Rajendran (bio), Co-founder, Languagelab.com
- Naomi Norman (bio), Director of Learning, Epic
- Imogen Casebourne (bio), Head of Learning, Epic

3:45 - 4:15 - Break and reflections in the Experience Lounge

Augmented / Alternate Reality Gaming
#4:15 - 5:00, Lower Sugar Room
Chaired by Kam Star (bio), CEO, PlayGen

- Kris Rockwell (bio), President/CEO, Hybrid Learning Systems
- Koreen Olbrish (bio), Founder, Tandem Learning
- Simon Brookes (bio), Senior Lecturer in Enterprise, University of Portsmouth
- Alex Moseley (bio), University of Leicester

Games for Healthcare
#2:30 - 3:45, Upper Sugar Room
Chaired by Kevin Corti (bio), CEO, PIXELearning

- Daniel Glaser (bio), Head of Education and Special Projects, The Wellcome Trust
- Dr Sally Hodges (bio), Communications Lead, Tavistock and Portman NHS Foundation Trust
- Ms Jenny Hyatt (bio), Founder and CEO, Big White Wall Ltd

Games for Good
#4:15 - 5:00, Upper Sugar Room
Chaired by Kevin Corti (bio), CEO, PIXELearning

- Ian Glasscock (bio), Director, Games For Life
- Jude Ower (bio), Managing Director, Digital 2.0

 

Extra activities & unconferences:

5:30 - 7:30 - TeachMeet - Game On Edition - In Association with Vital and introduced by Prof. Stephen Heppell (bio) - Porter Tun
5:30 - 7:30 - MirandaMod - Game Based Learning Special - Upper Sugar Room
5:30 - 7:30 - European Grant Opportunities & Speed Dating Party - Introduced by Hélène Abrand (bio), Hélène Abrand Consulting and facilitated by Dirk Bosmans (bio), ISFE with Simon Bostock, Bunchberry & Fern - Lower Sugar Room
Abrand new game? Playing with what is possible in the European galaxy and doing it well is a life long learning enjoyment. We would like to share it. Because we should all get to know how to have a great idea, find the right partners, and get it done with them! Hélène will tell how to think about European Commission Programmes as a potential source of funding, doing worthwhile actions with these funds. She will describe what the opportunity in Europe is, the grants available, how they are relevant to GBL and the bidding process.

Attendees will then be invited by Dirk Bosmans and Simon Bostock to give short 10 minute presentations of their ideas for possible European projects and invite partners to join.

8:30 - Late - The Game Based Learning Social Reception at The Elbow Room - Shoreditch

(Drinks on arrival and excellent, inexpensive bar food available)

 

 

Tuesday

Tuesday 30th March

8:30 – Arrival and refreshments

 

Conference session three - "Getting Serious about Games"

#9:30 - 12:30, Porter Tun
Chaired by Dan Licari (bio), Advantage West Midlands

9:30 - Mary Matthews (bio), Strategy and Business Development Director, TruSim
10:00 - Richard Berg (bio), CEO, Business Smart International
10:30 - Lt Cdr Steve Clark (bio), Royal Navy & Graeme Duncan, CEO, Caspian Learning

11:00 - 11:30 - Break and reflections in the Experience Lounge

11:30 - Sara de Freitas (bio), Research Director, Serious Games Institute
12:00 - Justin Bovington (bio), CEO, Rivers Run Red
12:30 - Discussion Panel

1:00 - 2:30 - Lunch and socialising in the Experience Lounge

 

Conference session four - "Where we've been & where we're going"

#2:30 - 4:00, Porter Tun
Chaired by Dirk Bosmans (bio), Communications & Marketing Manager, ISFE

2:30 - Richard Wilson (bio), CEO, TIGA
2:50 - Tom Chatfield (bio), Author, Fun Inc
3:10 - Margaret Robertson (bio), Game Designer and Consultant
3:30 - Sean Brennan (bio), Managing Director, Bethesda Europe

3:50 - intermission

4:00 - 5:00 - Closing discussion - Provocateur - Jesse Schell (bio), Professor of Entertainment Technology, Carnegie Mellon University (via live video link)

5:00 - 5:30 - Prize draw for delegates - video games, game consoles, iPod touch's, books!

 

Breakout sessions:

“Learning with Games 2/2”
#9:30 - 1:00, Upper Sugar Room
Chaired by Ollie Bray (bio), National Adviser for Learning & Technology Futures, Learning & Teaching Scotland

9:30 - Session introduction & Keynote - Ollie Bray (bio), National Adviser for Learning & Technology Futures, Learning & Teaching Scotland
10:00 - Dawn Hallybone (bio), Senior Teacher, ICT Co-ordinator, Oakdale Junior School & Nicholas Hughes (bio), ICT Co-ordinator and Advisory Teacher, Nightingale Primary School
10:30 - Julian Barrell (bio), Managing Director, SImply Efficient Software

11:00 - 11:30 - Break and reflections in the Experience Lounge

11:30 - Jo Armitage (bio), Adviser for E-Learning, London Borough of Hounslow
12:00 - Brian McLaren (bio), Learning and Teaching Scotland
12:30 - Brian Clark (bio), Learning and Teaching Scotland

Research Strand
#9:30 - 4:00, Lower Sugar Room

9:30 - 9:50 - Ioanna Iacovides (bio), James Aczel, Eileen Scanlon, Josie Taylor and Will Woods Ou - “Press Start”: Motivation, Engagement and Learning in Digital Games. Motivation and informal learning in GBL a discussion and report on new early research.
9:50 - 10:10 - Rebecca Douch (bio), LSN, London; Jill Attewell, LSN, London; Carol Savill-Smith (bio), LSN, London - Not Just Playing Around: The Molenet Experience Of Using Games Technologies To Support Teaching And Learning. Motivating young people through integrating handheld gaming into learning
10:10 - 10:30 - Rikke Magnussen, Dept. of Curriculum Research, Aarhus University, Tuborgvej - Game based learning for innovative and creative thinking in science education. A game/simulation involving kids designing music player technology following an authentic professional process.
10:30 - 10:50 - Dr Graeme Atherton (bio), University of Westminster - Putting young people in the driving seat: Where Games-Based learning fits in the delivery of Information, Advice and Guidance (IAG) education. Using a Gaming approach to Information Advice and Guidance.

11:00 - 11:30 - Coffee

11:30 - 11:50 - David Squire (bio), www.desq.co.uk and Karl Royle, University of Wolverhampton - What makes a successful learning game. Science, Zombies, Science, Zombies... Boom Is this the future of education?
11:50 - 12:10 - Cagin Kazimoglu (bio), Dr. Mary Kiernan and Dr. Liz Bacon Univ of Greenwich - Learning Introductory Programming through the use of digital games in Higher Education. Integrating the teaching and learning of conceptual programming into a computer game for comp sci undergraduates.
12:10 - 12:30 - Misbah Mahmood Khan and Jonathan Reed - Can Literacy and Numeracy be Improved Using Computer Games? Phonics type educational game improves reading scores in primary learners.
12:30 - 12:50 - Paul Hollins, University of Bolton; Nicola Whitton, Manchester Metropolitan University - Ten things educators might learn from the games industry. How educational games developers could learn from commercial gamers.

1:00 - 2:30 - Lunch

2:30 - 3:00 - Jerremie Clyde (bio), University of Calgary Canada - GAMES, PROCEDURAL LITERACY, AND THE PROCESS OF HISTORICAL EDUCATION. Use of games in historical education.
3:00 - 3:30 - David R. Newman (bio) and Jyldyz Tabyldy kyzy (bio), Queens University Belfast - The World of Uncertainty. A game to check out the decision making powers of leaders.
3:30 - 3:50 - John Traxler, UWLV - Fair Game? Getting It Right. Ethics of learning in immersive environments.

4:00 - Keynote in main hall

 

Conference Supporters

Nintendo
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Produced by

LWF
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Associates

Learning and Teaching Scotland