Research Strand PDF Print E-mail

9:30 - 9:50 - Ioanna Iacovides (bio), James Aczel, Eileen Scanlon, Josie Taylor and Will Woods Ou - “Press Start”: Motivation, Engagement and Learning in Digital Games. Motivation and informal learning in GBL a discussion and report on new early research.

9:50 - 10:10 - Rebecca Douch, LSN, London; Jill Attewell, LSN, London; Carol Savill-Smith, LSN, London - Not Just Playing Around: The Molenet Experience Of Using Games Technologies To Support Teaching And Learning. Motivating young people through integrating handheld gaming into learning

10:10 - 10:30 - Rikke Magnussen, Dept. of Curriculum Research, Aarhus University, Tuborgvej - Game based learning for innovative and creative thinking in science education. A game/simulation involving kids designing music player technology following an authentic professional process.

10:30 - 10:50 - Dr Graeme Atherton (bio), University of Westminster - Putting young people in the driving seat: Where Games-Based learning fits in the delivery of Information, Advice and Guidance (IAG) education. Using a Gaming approach to Information Advice and Guidance.

11:00 - 11:30 - Coffee

11:30 - 11:50 - David Squire (bio), www.desq.co.uk and Karl Royle, University of Wolverhampton - What makes a successful learning game. Science, Zombies, Science, Zombies... Boom Is this the future of education?

11:50 - 12:10 - Cagin Kazimoglu (bio), Dr. Mary Kiernan and Dr. Liz Bacon Univ of Greenwich - Learning Introductory Programming through the use of digital games in Higher Education. Integrating the teaching and learning of conceptual programming into a computer game for comp sci undergraduates.

12:10 - 12:30 - Misbah Mahmood Khan and Jonathan Reed - Can Literacy and Numeracy be Improved Using Computer Games? Phonics type educational game improves reading scores in primary learners.

12:30 - 12:50 - Paul Hollins, University of Bolton; Nicola Whitton, Manchester Metropolitan University - Ten things educators might learn from the games industry. How educational games developers could learn from commercial gamers.

1:00 - 2:30 - Lunch

2:30 - 3:00 - Jerremie Clyde, University of Calgary Canada - GAMES, PROCEDURAL LITERACY, AND THE PROCESS OF HISTORICAL EDUCATION. Use of games in historical education.

3:00 - 3:30 - David R. Newman And Jyldyz Tabyldy kyzy, Queens University Belfast - The World of Uncertainty. A game to check out the decision making powers of leaders.

3:30 - 3:50 - John Traxler, UWLV - Fair Game? Getting It Right. Ethics of learning in immersive environments.

4:00 - Keynote in main hall

 

Conference Supporters

Nintendo
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Produced by

LWF
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Associates

Learning and Teaching Scotland